The Dispose
method of the Texture
class is used to release the handle associated with the texture. This method is particularly useful when you want to explicitly free up resources associated with the texture before the garbage collector automatically does so. If the texture is not referenced by any other objects, calling Dispose
will ensure that the texture is released properly. This method is automatically called in the destructor, but calling it manually allows you to manage resources more efficiently by indicating to the engine that you are done with the texture immediately.