Description
The Dispose
method is used to release the handle for a texture in the Sandbox engine. This method is particularly useful for freeing up resources immediately when you are done with a texture, rather than waiting for the garbage collector to automatically release it. This can help in managing memory more efficiently, especially in scenarios where textures are frequently created and destroyed.
When Dispose
is called, it checks if the texture is still referenced elsewhere. If not, it will release the texture properly. This method is sealed, meaning it cannot be overridden in derived classes, ensuring consistent behavior across all texture instances.
Usage
To use the Dispose
method, simply call it on an instance of a Texture
when you are certain that the texture is no longer needed. This is a virtual method, so it can be called on any instance of a class that derives from Texture
.
Example usage:
Texture myTexture = Texture.Load("path/to/texture");
// Use the texture for rendering or other operations
// Once done, dispose of the texture
myTexture.Dispose();
Note: After calling Dispose
, the texture should not be used again as it may have been released from memory.
Example
Texture myTexture = Texture.Load("path/to/texture");
// Use the texture for rendering or other operations
// Once done, dispose of the texture
myTexture.Dispose();