System.Nullable<EmbeddedResource> GenerationData { get; set; }

robot_2Generated
code_blocksInput

Description

Data used by the generator to create the texture.

Usage

The GenerationData property provides access to the data used by the generator to create the texture. This property is nullable, meaning it can hold a value or be null if no generation data is available. It is useful when you need to inspect or modify the parameters that were used to generate a texture.

Example

// Example of accessing the GenerationData property
Texture texture = new Texture();
var generationData = texture.GenerationData;

if (generationData.HasValue)
{
    // Use the generation data
    var embeddedResource = generationData.Value;
    // Perform operations with embeddedResource
}
else
{
    // Handle the case where there is no generation data
}