System.Nullable<EmbeddedResource> GenerationData { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The GenerationData property provides data used by the generator to create the texture. This property is of type System.Nullable<Sandbox.Resources.EmbeddedResource>, meaning it can hold a value of EmbeddedResource or be null if no generation data is available.

Usage

Use the GenerationData property when you need to access or modify the data that is used to generate a texture. This can be particularly useful when working with dynamically generated textures where the generation parameters need to be inspected or altered.

Example

// Example of accessing the GenerationData property
Texture texture = new Texture();
var generationData = texture.GenerationData;

if (generationData.HasValue)
{
    // Use the generation data
    var resource = generationData.Value;
    // Perform operations with the resource
}
else
{
    // Handle the case where there is no generation data
}