Description
The GenerationData
property of the Texture
class provides data used by the generator to create the texture. This property is of type System.Nullable<Sandbox.Resources.EmbeddedResource>
, meaning it can hold a value of EmbeddedResource
or be null
if no generation data is available.
Usage
Use the GenerationData
property when you need to access or modify the data that was used to generate a texture. This can be particularly useful when working with dynamically generated textures where you might need to inspect or alter the generation parameters.
Example
// Example of accessing the GenerationData property
Texture myTexture = new Texture();
var generationData = myTexture.GenerationData;
if (generationData.HasValue)
{
// Do something with the generation data
var resource = generationData.Value;
// Use resource as needed
}
else
{
// Handle the case where there is no generation data
}