Description
The GenerationData
property provides data used by the generator to create the texture. This property is of type System.Nullable<Sandbox.Resources.EmbeddedResource>
, meaning it can hold a value of EmbeddedResource
or be null
if no generation data is available.
Usage
Use the GenerationData
property when you need to access or modify the data that is used to generate a texture. This can be particularly useful when working with dynamically generated textures where the generation parameters need to be inspected or altered.
Example
// Example of accessing the GenerationData property
Texture texture = new Texture();
var generationData = texture.GenerationData;
if (generationData.HasValue)
{
// Use the generation data
var resource = generationData.Value;
// Perform operations with the resource
}
else
{
// Handle the case where there is no generation data
}