Color32 GetPixel( float x, float y, int mip )

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Description

The GetPixel method retrieves the color of a specific pixel from a texture at a given mipmap level. The pixel is specified by its normalized coordinates x and y, where both values range from 0 to 1, representing the relative position within the texture. The mip parameter specifies the mipmap level to sample from, with 0 being the highest resolution level.

Usage

To use the GetPixel method, you need to have an instance of a Texture object. Call the method with the desired normalized coordinates and mipmap level to obtain the color at that specific point.

Example

// Assuming 'texture' is a valid Texture instance
float x = 0.5f; // Normalized x coordinate
float y = 0.5f; // Normalized y coordinate
int mipLevel = 0; // Mipmap level

Color32 pixelColor = texture.GetPixel(x, y, mipLevel);
// Use pixelColor as needed