The GetPixels
method retrieves the color data of a specified mipmap level from a texture. It returns an array of Color32
objects, each representing a pixel's color in the texture at the specified mipmap level.
The GetPixels
method retrieves the color data of a specified mipmap level from a texture. It returns an array of Color32
objects, each representing a pixel's color in the texture at the specified mipmap level.
To use the GetPixels
method, call it on an instance of the Texture
class, passing the desired mipmap level as an integer parameter. The method will return an array of Color32
objects, which you can then use to analyze or manipulate the texture's pixel data.
Ensure that the mipmap level you specify is valid for the texture. The number of mipmap levels available can be determined by the Mips
property of the Texture
class.
// Example of using GetPixels to retrieve pixel data from a texture Texture texture = ...; // Assume this is an initialized texture int mipLevel = 0; // Specify the mipmap level you want to access // Retrieve the pixel data for the specified mipmap level Color32[] pixels = texture.GetPixels(mipLevel); // Iterate over the pixel data foreach (Color32 pixel in pixels) { // Process each pixel's color data // For example, print the color values // Console.WriteLine($"R: {pixel.r}, G: {pixel.g}, B: {pixel.b}, A: {pixel.a}"); }