The GetPixels
method retrieves the color data of a specific mip level from a texture. This method returns an array of Color32
objects, each representing a pixel's color in the specified mip level.
The GetPixels
method retrieves the color data of a specific mip level from a texture. This method returns an array of Color32
objects, each representing a pixel's color in the specified mip level.
To use the GetPixels
method, you need to specify the mip level you want to retrieve the pixel data from. The mip level is an integer where 0 represents the highest resolution level of the texture. Ensure that the mip level you specify is within the range of available mip levels for the texture.
// Assuming 'texture' is an instance of Sandbox.Texture int mipLevel = 0; // Specify the mip level Color32[] pixels = texture.GetPixels(mipLevel); // Iterate through the pixels foreach (var pixel in pixels) { // Access pixel.r, pixel.g, pixel.b, pixel.a // Do something with the pixel data }