int GetSequenceFrameCount( int sequenceId )

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Description

The GetSequenceFrameCount method retrieves the number of frames in a specific sequence of a texture. This is particularly useful when dealing with animated textures or sprite sheets where each sequence may contain multiple frames.

Usage

To use the GetSequenceFrameCount method, you need to have an instance of the Texture class. Call this method with the sequence ID for which you want to know the frame count.

Example

// Assuming 'texture' is an instance of Sandbox.Texture
int sequenceId = 0; // The ID of the sequence you are interested in
int frameCount = texture.GetSequenceFrameCount(sequenceId);

// Output the number of frames in the sequence
// Note: Replace 'sequenceId' with the actual sequence ID you want to query
System.Console.WriteLine($"Sequence {sequenceId} has {frameCount} frames.");