The GetSequenceFrameCount
method retrieves the number of frames in a specific sequence of a texture. This is particularly useful when dealing with animated textures or sprite sheets where each sequence may contain multiple frames.
The GetSequenceFrameCount
method retrieves the number of frames in a specific sequence of a texture. This is particularly useful when dealing with animated textures or sprite sheets where each sequence may contain multiple frames.
To use the GetSequenceFrameCount
method, you need to have an instance of a Texture
object. Call this method with the sequence ID for which you want to know the frame count. The method returns an integer representing the number of frames in the specified sequence.
// Example usage of GetSequenceFrameCount Texture myTexture = new Texture(); int sequenceId = 0; // The ID of the sequence you want to check int frameCount = myTexture.GetSequenceFrameCount(sequenceId); // Output the frame count // Note: Replace this with your preferred method of displaying information // e.g., using a UI element or logging system Debug.Log($"Sequence {sequenceId} has {frameCount} frames.");