The ImageFormat
property of the Texture
class specifies the format of the image data used by the texture. This property is of type Sandbox.ImageFormat
, which defines the various formats that a texture can have, such as RGB, RGBA, etc.
The ImageFormat
property of the Texture
class specifies the format of the image data used by the texture. This property is of type Sandbox.ImageFormat
, which defines the various formats that a texture can have, such as RGB, RGBA, etc.
Use the ImageFormat
property to determine or set the format of a texture's image data. This can be useful when creating or manipulating textures, as different formats may be required for different rendering techniques or performance optimizations.
// Example of accessing the ImageFormat property Texture myTexture = new Texture(); Sandbox.ImageFormat format = myTexture.ImageFormat; // Example of setting the ImageFormat property myTexture.ImageFormat = Sandbox.ImageFormat.RGBA;