Description
The ImageFormat
property of the Texture
class specifies the format of the image data contained within the texture. This property is crucial for understanding how the texture data is stored and how it should be interpreted when rendering or processing the texture.
Usage
To access the ImageFormat
property, you need to have an instance of the Texture
class. This property is read-only and provides information about the format of the texture's image data.
Example
// Example of accessing the ImageFormat property
Texture myTexture = Texture.Load("path/to/texture");
ImageFormat format = myTexture.ImageFormat;
// Use the format variable to determine how to process the texture
switch (format)
{
case ImageFormat.RGBA:
// Handle RGBA format
break;
case ImageFormat.DXT1:
// Handle DXT1 format
break;
// Add more cases as needed
}