ImageFormat ImageFormat { get; set; }

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Description

The ImageFormat property of the Texture class specifies the format of the image data contained within the texture. This property is crucial for understanding how the texture data is stored and how it should be interpreted when rendering or processing the texture.

Usage

To access the ImageFormat property, you need to have an instance of the Texture class. This property is read-only and provides information about the format of the texture's image data.

Example

// Example of accessing the ImageFormat property
Texture myTexture = Texture.Load("path/to/texture");
ImageFormat format = myTexture.ImageFormat;

// Use the format variable to determine how to process the texture
switch (format)
{
    case ImageFormat.RGBA:
        // Handle RGBA format
        break;
    case ImageFormat.DXT1:
        // Handle DXT1 format
        break;
    // Add more cases as needed
}