Texture Invalid { get; set; }

robot_2Generated
code_blocksInput

Description

The Invalid property of the Texture class provides a static reference to a 1x1 solid magenta colored texture. This texture is typically used as a placeholder to indicate an error or missing texture in rendering operations.

Usage

Use the Invalid property when you need a default texture to represent an error state or when a texture is missing. This can be useful for debugging or as a fallback in rendering pipelines.

Example

// Example of using the Invalid texture
Texture myTexture = Texture.Invalid;

// Use myTexture in rendering or as a placeholder
if (myTexture.IsError)
{
    // Handle error case
    // For example, log a warning or substitute with a different texture
}