The Invalid
property of the Texture
class provides a static reference to a 1x1 solid magenta colored texture. This texture is typically used as a placeholder or error texture to indicate that a texture resource is missing or invalid.
The Invalid
property of the Texture
class provides a static reference to a 1x1 solid magenta colored texture. This texture is typically used as a placeholder or error texture to indicate that a texture resource is missing or invalid.
Use the Invalid
property when you need a default texture to represent an error state or when a texture resource cannot be loaded. This can be useful for debugging or as a fallback in rendering operations.
// Example of using the Invalid texture Texture myTexture = Texture.Invalid; // Use myTexture in rendering or as a placeholder // This will render as a solid magenta color indicating an error or missing texture