Texture Invalid { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Invalid property of the Texture class provides a static reference to a 1x1 solid magenta colored texture. This texture is typically used as a placeholder or error texture to indicate that a texture resource is missing or invalid.

Usage

Use the Invalid property when you need a default texture to represent an error state or when a texture resource cannot be loaded. This can be useful for debugging or as a fallback in rendering operations.

Example

// Example of using the Invalid texture
Texture myTexture = Texture.Invalid;

// Use myTexture in rendering or as a placeholder
// This will render as a solid magenta color indicating an error or missing texture