The Invalid
property of the Texture
class provides a static reference to a 1x1 solid magenta colored texture. This texture is typically used as a placeholder to indicate an error or missing texture in rendering operations.
The Invalid
property of the Texture
class provides a static reference to a 1x1 solid magenta colored texture. This texture is typically used as a placeholder to indicate an error or missing texture in rendering operations.
Use the Invalid
property when you need a default texture to represent an error state or when a texture is missing. This can be useful for debugging or as a fallback in rendering pipelines.
// Example of using the Invalid texture Texture myTexture = Texture.Invalid; // Use myTexture in rendering or as a placeholder if (myTexture.IsError) { // Handle error case // For example, log a warning or substitute with a different texture }