bool IsError { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The IsError property of the Texture class indicates whether the texture is considered an error or invalid. This can be useful for debugging or handling cases where a texture might not have loaded correctly or is otherwise unusable.

Usage

Use the IsError property to check if a texture is in an error state. This property returns a bool value, where true indicates that the texture is an error, and false indicates that the texture is valid.

Example

// Example of checking if a texture is an error
Texture myTexture = Texture.Load("path/to/texture");

if (myTexture.IsError)
{
    // Handle the error, such as logging or using a fallback texture
    Log.Warning("The texture failed to load correctly.");
    myTexture = Texture.Invalid; // Use a default invalid texture
}
else
{
    // Proceed with using the texture
    Log.Info("Texture loaded successfully.");
}