The IsError
property of the Texture
class indicates whether the texture is considered an error or invalid. This can be useful for debugging or handling cases where a texture might not have loaded correctly or is otherwise unusable.
The IsError
property of the Texture
class indicates whether the texture is considered an error or invalid. This can be useful for debugging or handling cases where a texture might not have loaded correctly or is otherwise unusable.
Use the IsError
property to check if a texture is in an error state. This property returns a bool
value, where true
indicates that the texture is an error, and false
indicates that the texture is valid.
// Example of checking if a texture is an error Texture myTexture = Texture.Load("path/to/texture"); if (myTexture.IsError) { // Handle the error, such as logging or using a fallback texture Log.Warning("The texture failed to load correctly."); myTexture = Texture.Invalid; // Use a default invalid texture } else { // Proceed with using the texture Log.Info("Texture loaded successfully."); }