The IsError
property of the Texture
class indicates whether the texture is considered an error or invalid. This can be useful for debugging or handling cases where a texture might not have loaded correctly or is otherwise unusable.
The IsError
property of the Texture
class indicates whether the texture is considered an error or invalid. This can be useful for debugging or handling cases where a texture might not have loaded correctly or is otherwise unusable.
Use the IsError
property to check if a texture is valid before attempting to use it in rendering operations. This can help prevent runtime errors or visual artifacts caused by invalid textures.
// Example of checking if a texture is an error Texture myTexture = Texture.Load("path/to/texture.png"); if (myTexture.IsError) { // Handle the error, perhaps by using a default texture myTexture = Texture.Invalid; } // Proceed with using myTexture, knowing it is valid