Returns how many frames ago this texture was last used by the renderer.
Returns how many frames ago this texture was last used by the renderer.
This property is useful for determining the recency of a texture's usage in rendering operations. It can be used to optimize resource management by identifying textures that are no longer actively used and may be eligible for unloading or replacement.
// Example of accessing the LastUsed property Texture myTexture = Texture.Load("path/to/texture"); int framesSinceLastUsed = myTexture.LastUsed; if (framesSinceLastUsed > 100) { // Consider unloading or replacing the texture myTexture.Dispose(); }