int LastUsed { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

Returns how many frames ago this texture was last used by the renderer.

Usage

This property is useful for determining the recency of a texture's usage in rendering operations. It can be used to optimize resource management by identifying textures that are no longer actively used and may be eligible for unloading or replacement.

Example

// Example of accessing the LastUsed property
Texture myTexture = Texture.Load("path/to/texture");
int framesSinceLastUsed = myTexture.LastUsed;

if (framesSinceLastUsed > 100)
{
    // Consider unloading or replacing the texture
    myTexture.Dispose();
}