int LastUsed { get; set; }

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Description

The LastUsed property of the Texture class provides information about the last time the texture was utilized by the renderer. Specifically, it returns the number of frames that have passed since the texture was last used. This can be useful for optimizing resource management by identifying textures that are no longer in active use.

Usage

To access the LastUsed property, you need an instance of the Texture class. This property is read-only and returns an integer value representing the frame count since the texture was last used.

Example

// Example of accessing the LastUsed property
Texture myTexture = new Texture();
int framesSinceLastUsed = myTexture.LastUsed;

if (framesSinceLastUsed > 100)
{
    // Consider releasing or reloading the texture
}