Description
The MarkUsed
method is a member of the Texture
class in the Sandbox API. This method is used to mark a texture as being used, specifying the required mip size. This can be useful for managing texture resources efficiently, ensuring that the necessary mip levels are available for rendering.
Usage
To use the MarkUsed
method, you need to have an instance of a Texture
object. Call the method with an integer parameter that specifies the required mip size. This will inform the system that the texture is in use and the specified mip level should be maintained.
Example
// Assuming 'texture' is an instance of Sandbox.Texture
int requiredMipSize = 2;
texture.MarkUsed(requiredMipSize);