int Mips { get; set; }

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Description

The Mips property of the Texture class indicates the number of mip maps that the texture contains. Mip maps are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image. They are used to increase rendering speed and reduce aliasing artifacts.

Usage

To access the number of mip maps in a texture, use the Mips property. This property is read-only and returns an integer value representing the count of mip maps.

Example

// Example of accessing the Mips property
Texture myTexture = new Texture();
int mipCount = myTexture.Mips;

// Output the number of mip maps
// Note: Replace with appropriate logging or UI display method
// Debug.Log($"Number of mip maps: {mipCount}");