Description
The Mips
property of the Texture
class indicates the number of mip maps that the texture contains. Mip maps are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image. They are used to increase rendering speed and reduce aliasing artifacts.
Usage
To access the number of mip maps in a texture, use the Mips
property. This property is read-only and returns an integer value representing the count of mip maps.
Example
// Example of accessing the Mips property
Texture myTexture = new Texture();
int mipCount = myTexture.Mips;
// Output the number of mip maps
// Note: Replace with appropriate logging or UI display method
// Debug.Log($"Number of mip maps: {mipCount}");