Description
The Mips
property of the Texture
class represents the number of mip maps that the texture contains. Mip maps are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image. They are used to increase rendering speed and reduce aliasing artifacts.
Usage
Use the Mips
property to determine how many mip map levels are available for a given texture. This can be useful for optimizing rendering performance or for debugging purposes when working with textures in your application.
Example
// Example of accessing the Mips property
Texture myTexture = Texture.Load("path/to/texture");
int mipLevels = myTexture.Mips;
// Output the number of mip maps
// Note: Replace with appropriate logging or UI display method
Debug.Log($"The texture has {mipLevels} mip map levels.");