Description
The Mips
property of the Texture
class indicates the number of mip maps that the texture contains. Mip maps are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image. They are used to increase rendering speed and reduce aliasing artifacts.
Usage
Use the Mips
property to retrieve the number of mip maps associated with a texture. This can be useful for understanding the level of detail available for a texture and for debugging purposes when working with textures in rendering pipelines.
Example
// Assuming 'texture' is an instance of Sandbox.Texture
int numberOfMips = texture.Mips;
// Output the number of mip maps
// This can be used to verify the texture's level of detail
// Example: Debug.Log($"Texture has {numberOfMips} mip maps.");