Description
The SequenceCount
property of the Texture
class provides the number of sequences contained within a texture. This is particularly useful for textures that are used as sprite sheets or contain multiple frames of animation. The sequence data itself is encoded within the texture, and this property allows you to determine how many such sequences are present.
Usage
To access the SequenceCount
property, you need to have an instance of the Texture
class. This property is read-only and returns an integer representing the number of sequences.
Example
// Assuming 'texture' is an instance of Sandbox.Texture
int numberOfSequences = texture.SequenceCount;
// Use the sequence count for logic, e.g., iterating over sequences
for (int i = 0; i < numberOfSequences; i++)
{
// Process each sequence
}