The Transparent
property of the Texture
class provides a 1x1 fully transparent texture. This static property is useful when you need a placeholder or a default transparent texture in your rendering operations.
The Transparent
property of the Texture
class provides a 1x1 fully transparent texture. This static property is useful when you need a placeholder or a default transparent texture in your rendering operations.
Use the Transparent
property when you need a texture that is completely transparent. This can be particularly useful in scenarios where you need to initialize a texture variable with a transparent value or when you want to ensure that no visual data is rendered in a specific area.
// Example of using the Transparent texture Texture myTexture = Texture.Transparent; // Use myTexture in rendering operations where a transparent texture is needed // For example, setting it as a material's texture Material myMaterial = new Material(); myMaterial.SetTexture("BaseTexture", myTexture);