Texture Transparent { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Transparent property of the Texture class provides a 1x1 fully transparent texture. This static property is useful when you need a placeholder or a default transparent texture in your rendering operations.

Usage

Use the Transparent property when you need a texture that is completely transparent. This can be particularly useful in scenarios where you need to ensure that no visual data is rendered, such as when you want to hide certain elements or create invisible areas in your graphics.

Example

// Example of using the Transparent texture
Texture myTransparentTexture = Texture.Transparent;

// Use myTransparentTexture in your rendering logic
// For example, setting it as a material's texture
Material myMaterial = new Material();
myMaterial.SetTexture("BaseTexture", myTransparentTexture);