Texture Transparent { get; set; }

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Description

The Transparent property of the Texture class provides a 1x1 fully transparent texture. This static property is useful when you need a placeholder or a default transparent texture in your rendering operations.

Usage

Use the Transparent property when you need a texture that is completely transparent. This can be particularly useful in scenarios where you need to initialize a texture variable with a transparent value or when you want to ensure that no visual data is rendered in a specific area.

Example

// Example of using the Transparent texture
Texture myTexture = Texture.Transparent;

// Use myTexture in rendering operations where a transparent texture is needed
// For example, setting it as a material's texture
Material myMaterial = new Material();
myMaterial.SetTexture("BaseTexture", myTexture);