Description
The Update3D
method updates a 3D texture with new data. This method allows you to specify a region within the texture to update, defined by the starting coordinates (x
, y
, z
) and the dimensions of the region (width
, height
, depth
). The data to update the texture is provided as a ReadOnlySpan<byte>
, which should contain the pixel data in the appropriate format for the texture.
Usage
To use the Update3D
method, ensure you have a valid Texture
object representing a 3D texture. Prepare the data you want to update the texture with, ensuring it matches the expected format and size. Call the method with the appropriate parameters to update the desired region of the texture.
Example
// Assuming 'texture' is a valid 3D Texture object
// and 'data' is a ReadOnlySpan<byte> containing the new pixel data
int x = 0;
int y = 0;
int z = 0;
int width = 10;
int height = 10;
int depth = 10;
texture.Update3D(data, x, y, z, width, height, depth);