void Update3D( System.ReadOnlySpan<System.Byte> data, int x, int y, int z, int width, int height, int depth )

book_4_sparkGenerated
code_blocksInput

Description

The Update3D method is used to update a 3D texture with new data. This method allows you to specify a region within the texture to update, defined by the starting coordinates (x, y, z) and the dimensions (width, height, depth) of the region. The data to be used for the update is provided as a ReadOnlySpan<byte>, which should contain the pixel data in the appropriate format for the texture.

Usage

To use the Update3D method, you need to have a Texture object that represents a 3D texture. You can then call this method on the texture object, passing in the data and the region you wish to update.

Ensure that the data provided matches the format and size of the specified region. The method does not return a value, and it directly modifies the texture object it is called on.

Example

// Example of using Update3D method

// Assume 'texture' is a valid 3D Texture object
Texture texture = ...;

// Define the data to update the texture with
ReadOnlySpan<byte> data = ...; // Your byte data here

// Define the region to update
int x = 0;
int y = 0;
int z = 0;
int width = 10;
int height = 10;
int depth = 10;

// Update the 3D texture
texture.Update3D(data, x, y, z, width, height, depth);