Description
The Width
property of the Texture
class represents the width of the texture in pixels. This property is useful for determining the horizontal size of a texture, which can be important for rendering calculations and layout decisions in a graphical application.
Usage
To access the width of a texture, simply use the Width
property on an instance of the Texture
class. This property is read-only and returns an integer value representing the width in pixels.
Example
// Example of accessing the Width property of a Texture
Texture myTexture = Texture.Load("path/to/texture.png");
int textureWidth = myTexture.Width;
// Use the width for some logic
if (textureWidth > 100)
{
// Perform some action if the texture is wider than 100 pixels
}