The WithDepth
method of the TextureBuilder
class allows you to specify the depth of a texture. This method is part of a fluent interface, enabling you to chain multiple configuration methods together to build a texture with specific properties.
The WithDepth
method of the TextureBuilder
class allows you to specify the depth of a texture. This method is part of a fluent interface, enabling you to chain multiple configuration methods together to build a texture with specific properties.
To use the WithDepth
method, call it on an instance of TextureBuilder
and pass an integer value representing the desired depth of the texture. This method returns the same TextureBuilder
instance, allowing for method chaining.
// Example of using WithDepth method TextureBuilder builder = new TextureBuilder(); builder.WithDepth(32) .WithSize(256, 256) .WithFormat(ImageFormat.RGBA8); // After configuring, you can create the texture Texture texture = builder.Create("MyTexture", false, data, data.Length);