The WithMSAA
method of the TextureBuilder
class allows you to specify the level of multisample anti-aliasing (MSAA) for a texture. MSAA is a technique used to improve image quality by reducing aliasing at the edges of textures.
The WithMSAA
method of the TextureBuilder
class allows you to specify the level of multisample anti-aliasing (MSAA) for a texture. MSAA is a technique used to improve image quality by reducing aliasing at the edges of textures.
To use the WithMSAA
method, call it on an instance of TextureBuilder
and pass a MultisampleAmount
value that specifies the desired level of multisampling. This method returns the TextureBuilder
instance, allowing for method chaining.
// Example of using WithMSAA method TextureBuilder textureBuilder = new TextureBuilder(); textureBuilder = textureBuilder.WithMSAA(MultisampleAmount.X4); // Continue building the texture with other settings textureBuilder = textureBuilder.WithSize(1024, 768); // Finally, create the texture Texture texture = textureBuilder.Create("MyTexture", false, data, data.Length);