TextureBuilder WithMultiSample16X()

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Description

The WithMultiSample16X method configures the TextureBuilder to use 16x multisampling. Multisampling is a technique used in graphics rendering to improve image quality by reducing aliasing, which is the visual stair-stepping effect that can occur on the edges of objects. By using 16x multisampling, the texture will have a higher level of detail and smoother edges, which is particularly beneficial for high-resolution textures or when rendering scenes with complex geometries.

Usage

To use the WithMultiSample16X method, you need to have an instance of TextureBuilder. Call this method on the instance to set the multisampling level to 16x. This method is part of a fluent interface, so it returns the TextureBuilder instance, allowing you to chain additional configuration methods.

Example

// Example of using WithMultiSample16X
TextureBuilder textureBuilder = new TextureBuilder();
textureBuilder = textureBuilder.WithMultiSample16X();

// Continue configuring the texture
textureBuilder = textureBuilder.WithSize(1024, 1024);

// Create the texture
Texture texture = textureBuilder.Create("HighQualityTexture", false, data, data.Length);