Description
The WithMultiSample16X
method configures the TextureBuilder
to use 16x multisampling. Multisampling is a technique used in graphics rendering to improve image quality by reducing aliasing, which is the visual stair-stepping effect that can occur on the edges of objects. By using 16x multisampling, the texture will have a higher level of detail and smoother edges, which is particularly beneficial for high-resolution textures or when rendering scenes with complex geometries.
Usage
To use the WithMultiSample16X
method, you need to have an instance of TextureBuilder
. Call this method on the instance to set the multisampling level to 16x. This method is part of a fluent interface, so it returns the TextureBuilder
instance, allowing you to chain additional configuration methods.
Example
// Example of using WithMultiSample16X
TextureBuilder textureBuilder = new TextureBuilder();
textureBuilder = textureBuilder.WithMultiSample16X();
// Continue configuring the texture
textureBuilder = textureBuilder.WithSize(1024, 1024);
// Create the texture
Texture texture = textureBuilder.Create("HighQualityTexture", false, data, data.Length);