Description
The WithMultiSample16X
method configures the TextureBuilder
to use 16x multisampling. Multisampling is a technique used in graphics rendering to improve image quality by reducing aliasing, which is the visual stair-stepping effect that can occur on the edges of objects. By using 16x multisampling, the texture will have a higher level of detail and smoother edges, which is particularly beneficial for high-resolution textures or when rendering scenes with complex geometry.
Usage
To use the WithMultiSample16X
method, you need to have an instance of TextureBuilder
. This method is part of a fluent interface, meaning it returns the TextureBuilder
instance itself, allowing you to chain multiple configuration methods together. After configuring the texture with the desired settings, you can create the texture using the Create
method.
Example
// Example of using WithMultiSample16X
TextureBuilder textureBuilder = new TextureBuilder();
textureBuilder
.WithSize(1024, 1024) // Set the size of the texture
.WithMultiSample16X() // Enable 16x multisampling
.WithFormat(ImageFormat.RGBA8) // Set the image format
.Create("HighQualityTexture", false, data, data.Length); // Create the texture with specified data