Description
The WithSemiStaticUsage
method of the TextureBuilder
class provides a hint to the GPU that the texture will only be updated occasionally. This can be useful for optimizing performance when the texture does not need to be updated every frame, but will still change from time to time.
Usage
Use this method when you are building a texture that will be updated infrequently. This can help the GPU optimize its handling of the texture, potentially improving performance by reducing unnecessary updates.
Example
// Example of using WithSemiStaticUsage
TextureBuilder builder = new TextureBuilder();
builder = builder.WithSemiStaticUsage();
// Continue building the texture with other settings
builder = builder.WithSize(256, 256);
// Create the texture
Texture texture = builder.Create("MyTexture", false, data, data.Length);