TextureBuilder WithUAVBinding( bool uav )

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Description

The WithUAVBinding method is a member of the TextureBuilder class in the Sandbox namespace. This method allows you to specify whether the texture should be created with Unordered Access View (UAV) binding. UAVs enable the texture to be used for read and write operations in shaders, which is useful for compute shaders and other advanced rendering techniques.

Usage

To use the WithUAVBinding method, call it on an instance of TextureBuilder and pass a boolean value indicating whether UAV binding should be enabled. This method returns the TextureBuilder instance, allowing for method chaining.

Example

// Example of using WithUAVBinding
TextureBuilder builder = new TextureBuilder();
builder.WithUAVBinding(true);

// Continue configuring the texture
builder.WithSize(1024, 1024)
       .WithFormat(ImageFormat.RGBA8)
       .WithDynamicUsage();

// Create the texture
Texture texture = builder.Create("MyTexture", false, data, data.Length);