The ControllerCount
property provides the number of active game controllers currently connected to the system. This property is useful for determining how many players can potentially interact with the game using controllers.
The ControllerCount
property provides the number of active game controllers currently connected to the system. This property is useful for determining how many players can potentially interact with the game using controllers.
To access the number of active controllers, simply use the ControllerCount
property. This is a static property, so it can be accessed directly from the Input
class without needing to instantiate it.
// Example: Checking the number of active controllers int activeControllers = Input.ControllerCount; if (activeControllers > 0) { // There are active controllers // Implement logic for handling controller input } else { // No controllers are active // Implement alternative input handling }