Description
The PlayerScope
method in the Sandbox.Input
class is a static method that allows you to set the input context to a specific player index. This is useful in scenarios where you need to handle input for multiple players or controllers in a multiplayer game environment.
When you call this method, it returns an IDisposable
object. This object should be disposed of when you are done with the player-specific input context, typically using a using
statement. Disposing of the object will revert the input context back to its previous state.
Usage
To use the PlayerScope
method, you need to specify the player index for which you want to set the input context. The player index is an integer value representing the specific player or controller.
It is important to ensure that the IDisposable
object returned by this method is properly disposed of to avoid any unintended input context issues. This is typically done using a using
statement.
Example
// Example of using PlayerScope to handle input for a specific player
int playerIndex = 1; // Specify the player index
using (Sandbox.Input.PlayerScope(playerIndex))
{
// Handle input for the specified player
if (Sandbox.Input.Pressed("Jump"))
{
// Execute jump action for player 1
}
} // The input context will automatically revert back after this block