The Pressed
method in the Sandbox.Input
class is used to determine if a specific input action was pressed during the current frame. This method is useful for detecting single press events, such as when a player presses a button or key.
The Pressed
method in the Sandbox.Input
class is used to determine if a specific input action was pressed during the current frame. This method is useful for detecting single press events, such as when a player presses a button or key.
To use the Pressed
method, pass the name of the action you want to check as a string parameter. The method will return true
if the action was pressed during the current frame, and false
otherwise.
Ensure that the action name corresponds to a valid input action defined in your game's input settings.
// Example usage of the Pressed method if (Input.Pressed("Jump")) { // Execute jump logic Player.Jump(); }