The Released
method in the Sandbox.Input
class checks if a specific input action has been released. This method is useful for detecting when a player has stopped pressing a button or key associated with a given action.
The Released
method in the Sandbox.Input
class checks if a specific input action has been released. This method is useful for detecting when a player has stopped pressing a button or key associated with a given action.
To use the Released
method, pass the name of the action you want to check as a string parameter. The method will return true
if the action was released during the current frame, otherwise it will return false
.
// Example usage of the Released method if (Input.Released("Jump")) { // Execute logic when the "Jump" action is released PerformJumpReleaseAction(); }