Indicates whether this connection is permitted to spawn networked objects. This property is useful for determining if a client or server connection has the necessary permissions to create new objects within the networked environment.
Indicates whether this connection is permitted to spawn networked objects. This property is useful for determining if a client or server connection has the necessary permissions to create new objects within the networked environment.
To check if a connection can spawn objects, access the CanSpawnObjects
property on an instance of the Connection
class. This property returns a boolean value.
// Example of checking if a connection can spawn objects Connection connection = ...; // Assume this is an initialized connection if (connection.CanSpawnObjects) { // The connection can spawn objects // Proceed with spawning logic } else { // The connection cannot spawn objects // Handle accordingly }