The CanSpawnObjects
property indicates whether the current connection is permitted to spawn networked objects. This is a boolean property that returns true
if the connection has the capability to spawn objects, and false
otherwise.
The CanSpawnObjects
property indicates whether the current connection is permitted to spawn networked objects. This is a boolean property that returns true
if the connection has the capability to spawn objects, and false
otherwise.
To check if a connection can spawn objects, access the CanSpawnObjects
property on an instance of the Connection
class. This property is read-only and provides a simple way to verify permissions related to object spawning in a networked environment.
// Example of checking if a connection can spawn objects Connection connection = Connection.Find(someGuid); if (connection.CanSpawnObjects) { // The connection can spawn objects // Implement logic to handle object spawning } else { // The connection cannot spawn objects // Handle accordingly }