Connection Local { get; set; }

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Description

This is a static property that provides a "fake" connection for the local player. It is primarily used in scenarios where Remote Procedure Calls (RPCs) are invoked locally. This property is useful for simulating a connection in a single-player or local environment where a real network connection is not present.

Usage

Use the Connection.Local property when you need to simulate a network connection for the local player. This is particularly useful in testing or when implementing features that require a connection object but are executed locally.

Example

// Example of using Connection.Local in an RPC call
public void SendLocalMessage()
{
    // Assuming SendMessage is a method that takes a Connection and a message
    Connection.Local.SendMessage("Hello, local player!");
}