Connection Local { get; set; }

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Description

This property represents a "fake" connection for the local player. It is used primarily in scenarios where Remote Procedure Calls (RPCs) are invoked locally. This allows for seamless integration and testing of networked features without requiring an actual network connection.

Usage

Use Connection.Local when you need to simulate a network connection for the local player. This is particularly useful in single-player scenarios or when testing networked features locally.

Example

// Example of using Connection.Local in an RPC call
public void SendLocalMessage()
{
    // Assume SendMessage is a method that takes a Connection and a message
    SendMessage(Connection.Local, "Hello, local player!");
}