Description
This is a static property that provides a "fake" connection for the local player. It is primarily used in scenarios where Remote Procedure Calls (RPCs) are invoked locally. This property is useful for simulating a connection in a single-player or local environment where a real network connection is not present.
Usage
Use the Connection.Local
property when you need to simulate a network connection for the local player. This is particularly useful in testing or when implementing features that require a connection object but are executed locally.
Example
// Example of using Connection.Local in an RPC call
public void SendLocalMessage()
{
// Assuming SendMessage is a method that takes a Connection and a message
Connection.Local.SendMessage("Hello, local player!");
}