Description
The Active
property of a Component
in the Sandbox framework indicates whether the component is currently active in the scene. A component is considered active if it is enabled and all of its ancestor GameObject
s are also enabled. This property is useful for determining if a component is truly operational within the scene, as opposed to just being enabled but potentially inactive due to a disabled parent GameObject
.
Usage
To check if a component is active, simply access the Active
property on the component instance. This will return a boolean value indicating the active state of the component.
Example
// Example of checking if a component is active
Component myComponent = someGameObject.GetComponent<MyComponent>();
if (myComponent.Active)
{
// The component is active and can perform its operations
myComponent.PerformAction();
}
else
{
// The component is not active, handle accordingly
Debug.Log("Component is not active.");
}