T AddComponent( bool startEnabled )

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Description

The AddComponent<T> method is used to add a new component of type T to the current GameObject. This method allows you to specify whether the component should be enabled upon creation.

Usage

To use the AddComponent<T> method, call it on an instance of a Component or GameObject. You need to specify the type of component you want to add as a generic type parameter T. The method also takes a boolean parameter startEnabled which determines if the component should be enabled immediately after being added.

Example

// Example of adding a component to a GameObject

// Assuming 'gameObject' is an instance of GameObject
var myComponent = gameObject.AddComponent<MyComponentType>(true);

// 'myComponent' is now an instance of 'MyComponentType' attached to 'gameObject' and is enabled.