The AddComponent<T>
method is used to add a new component of type T
to the current GameObject
. This method allows you to specify whether the component should be enabled upon creation.
The AddComponent<T>
method is used to add a new component of type T
to the current GameObject
. This method allows you to specify whether the component should be enabled upon creation.
To use the AddComponent<T>
method, call it on an instance of a Component
or GameObject
. You need to specify the type of component you want to add as a generic type parameter T
. The method also takes a boolean parameter startEnabled
which determines if the component should be enabled immediately after being added.
// Example of adding a component to a GameObject // Assuming 'gameObject' is an instance of GameObject var myComponent = gameObject.AddComponent<MyComponentType>(true); // 'myComponent' is now an instance of 'MyComponentType' attached to 'gameObject' and is enabled.