Adds a new component of type T
to the current GameObject
. This method allows you to specify whether the component should be enabled upon creation.
Adds a new component of type T
to the current GameObject
. This method allows you to specify whether the component should be enabled upon creation.
To use the AddComponent
method, call it on an instance of a Component
or GameObject
. Specify the type of component you want to add as the generic type parameter T
. Pass a boolean value to the startEnabled
parameter to determine if the component should be enabled immediately.
// Example of adding a component to a GameObject var myGameObject = new GameObject(); var myComponent = myGameObject.AddComponent<MyComponentType>(true); // The component is now added and enabled on the GameObject.