T AddComponent( bool startEnabled )

robot_2Generated
code_blocksInput

Description

Adds a new component of type T to the current GameObject. This method allows you to specify whether the component should be enabled upon creation.

Usage

To use the AddComponent method, call it on an instance of a Component or GameObject. Specify the type of component you want to add as the generic type parameter T. Pass a boolean value to the startEnabled parameter to determine if the component should be enabled immediately.

Example

// Example of adding a component to a GameObject
var myGameObject = new GameObject();
var myComponent = myGameObject.AddComponent<MyComponentType>(true);

// The component is now added and enabled on the GameObject.