DebugOverlaySystem DebugOverlay { get; set; }

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Description

The DebugOverlay property of the Component class provides access to the DebugOverlaySystem, which allows for the drawing of temporary debug shapes and text within the scene. This can be particularly useful for visualizing data or debugging complex interactions within your game environment.

Usage

To use the DebugOverlay property, you can access it from any instance of a Component within your game. This property is not static, so it must be accessed through a specific component instance. Once accessed, you can use the methods provided by the DebugOverlaySystem to draw shapes, lines, or text for debugging purposes.

Example

// Example of using DebugOverlay to draw a line in the scene
public class MyComponent : Component
{
    public override void OnComponentUpdate()
    {
        // Draw a line from (0, 0, 0) to (10, 10, 10) in red
        DebugOverlay.Line(Vector3.Zero, new Vector3(10, 10, 10), Color.Red);
    }
}