Description
The IsProxy
property of the Component
class indicates whether the component is part of a networked object that is owned by another client. If this property is true
, it means that the object is not controlled by the local client, and therefore, any attempts to move or manipulate it directly should be avoided.
Usage
Use the IsProxy
property to determine if a component is part of a networked object that is not owned by the local client. This is particularly useful in multiplayer scenarios where objects can be controlled by different clients. If IsProxy
is true
, avoid performing actions that would require ownership, such as moving the object or changing its state.
Example
// Example of checking if a component is a proxy
Component myComponent = GetComponent<Component>();
if (myComponent.IsProxy)
{
// This object is controlled by another client
// Avoid moving or directly manipulating it
// You might want to update UI or log this information
Debug.Log("This component is a proxy and is controlled by another client.");
}
else
{
// Safe to manipulate the object
// Perform actions that require ownership
myComponent.Transform.Position += new Vector3(1, 0, 0); // Example action
}