Description
The Network
property of the Component
class provides access to the network-related functionalities of the GameObject
to which this component is attached. This property is essential for managing network interactions and synchronizations for the component's parent GameObject
.
Usage
Use the Network
property to access network-specific operations and data for the GameObject
associated with this component. This can include operations such as synchronizing state across clients in a multiplayer environment.
Example
// Example of accessing the Network property
public class MyComponent : Component
{
public void CheckNetworkStatus()
{
var networkAccessor = this.Network;
// Use networkAccessor to perform network operations
}
}