Description
The Network
property provides access to the network-related functionalities of the GameObject
that this Component
is attached to. It allows you to interact with the network state and behavior of the GameObject
, such as synchronizing data across clients in a multiplayer environment.
Usage
Use the Network
property to manage and interact with the network state of a GameObject
. This can include operations like synchronizing variables, handling network events, or determining the ownership of the object in a networked game.
Example
// Accessing the Network property of a component
var networkAccessor = myComponent.Network;
// Example usage: Check if the GameObject is networked
if (networkAccessor != null)
{
// Perform network-related operations
// For example, synchronize a variable
networkAccessor.SynchronizeVariable("Health", 100);
}