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Description

The Network property of a Component provides access to the network-related functionalities of the GameObject to which the component belongs. This property is essential for managing network synchronization and communication for the component's parent GameObject.

Usage

Use the Network property to access network-specific operations and data for the GameObject associated with this component. This can include operations such as synchronizing state across clients in a multiplayer environment.

Example

// Accessing the Network property of a component
var networkAccessor = myComponent.Network;

// Example usage: Check if the GameObject is networked
if (networkAccessor != null)
{
    // Perform network-related operations
}