Description
The Network
property of a Component
provides access to the network-related functionalities of the GameObject
to which the component belongs. This property is essential for managing network synchronization and communication for the component's parent GameObject
.
Usage
Use the Network
property to access network-specific operations and data for the GameObject
associated with this component. This can include operations such as synchronizing state across clients in a multiplayer environment.
Example
// Accessing the Network property of a component
var networkAccessor = myComponent.Network;
// Example usage: Check if the GameObject is networked
if (networkAccessor != null)
{
// Perform network-related operations
}