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Description

The Network property of the Component class provides access to the network-related functionalities of the GameObject to which this component is attached. This property is essential for managing network interactions and synchronizations for the component's parent GameObject.

Usage

Use the Network property to access network-specific operations and data for the GameObject associated with this component. This can include operations such as synchronizing state across clients in a multiplayer environment.

Example

// Example of accessing the Network property
public class MyComponent : Component
{
    public void CheckNetworkStatus()
    {
        var networkAccessor = this.Network;
        // Use networkAccessor to perform network operations
    }
}