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Description

The Network property provides access to the network-related functionalities of the GameObject that this Component is attached to. It allows you to interact with the network state and behavior of the GameObject, such as synchronizing data across clients in a multiplayer environment.

Usage

Use the Network property to manage and interact with the network state of a GameObject. This can include operations like synchronizing variables, handling network events, or determining the ownership of the object in a networked game.

Example

// Accessing the Network property of a component
var networkAccessor = myComponent.Network;

// Example usage: Check if the GameObject is networked
if (networkAccessor != null)
{
    // Perform network-related operations
    // For example, synchronize a variable
    networkAccessor.SynchronizeVariable("Health", 100);
}