Description
The OnComponentFixedUpdate
property is an event handler that allows you to define custom behavior for a component during the fixed update phase of the game loop. This phase is typically used for physics calculations and other time-sensitive operations that need to be consistent regardless of frame rate.
Usage
To use the OnComponentFixedUpdate
property, assign a method to it that you want to be called during the fixed update phase. This method should contain the logic you want to execute at each fixed update interval.
Example
public class MyComponent : Component
{
public MyComponent()
{
OnComponentFixedUpdate += MyFixedUpdateMethod;
}
private void MyFixedUpdateMethod()
{
// Your fixed update logic here
}
}