Scene Scene { get; set; }

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Description

The Scene property of a Component provides a reference to the Scene that the component is part of. This property acts as a shortcut to access the Scene through the GameObject that the component is attached to. It is useful for quickly determining the scene context of a component without needing to directly reference the GameObject.

Usage

To access the scene of a component, simply use the Scene property on the component instance. This will return the Scene object that the component's GameObject is part of.

Example

// Assuming 'component' is an instance of a Component
Scene currentScene = component.Scene;

// You can now use 'currentScene' to perform operations related to the scene
if (currentScene != null)
{
    // Example: Log the name of the scene
    string sceneName = currentScene.Name;
    // Perform other scene-related operations
}