Scene Scene { get; set; }

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Description

The Scene property of a Component provides a reference to the Scene that the component is part of. This property acts as a shortcut to access the Scene through the GameObject that the component is attached to.

Usage

Use the Scene property when you need to access the scene context of a component. This can be useful for operations that depend on the scene, such as scene-specific logic or when interacting with other components or objects within the same scene.

Example

// Example of accessing the Scene property
Component myComponent = someGameObject.GetComponent<MyComponent>();
Scene currentScene = myComponent.Scene;

// Use the Scene for scene-specific operations
if (currentScene != null)
{
    // Perform operations related to the scene
    // For example, logging the scene name
    string sceneName = currentScene.Name;
    // Do something with the scene name
}