Description
The Serialize
method in the Component
class is responsible for converting the component's state into a JSON representation. This method is useful for saving the state of a component, which can later be restored or transferred. The method takes a parameter of type Sandbox.GameObject/SerializeOptions
that allows customization of the serialization process.
Usage
To use the Serialize
method, you need to call it on an instance of a Component
and pass the appropriate SerializeOptions
. The method will return a JsonNode
that represents the serialized state of the component.
Example
// Example of using the Serialize method
Component myComponent = new MyComponent();
Sandbox.GameObject.SerializeOptions options = new Sandbox.GameObject.SerializeOptions();
System.Text.Json.Nodes.JsonNode serializedData = myComponent.Serialize(options);
// The serializedData now contains the JSON representation of the component's state.