Description
The Serialize
method in the Component
class is responsible for converting the component's state into a JSON representation. This method is useful for saving the state of a component, which can later be restored or transferred. The method takes a SerializeOptions
parameter, which allows customization of the serialization process.
Usage
To use the Serialize
method, you need to call it on an instance of a Component
and pass the appropriate SerializeOptions
. The method will return a JsonNode
that represents the serialized state of the component.
Example
// Assuming 'component' is an instance of a class derived from Component
var options = new GameObject.SerializeOptions();
JsonNode serializedData = component.Serialize(options);
// You can now use 'serializedData' to save the component's state or send it over a network.