Description
The Serialize
method in the Component
class is responsible for converting the component's state into a JSON representation. This is useful for saving the state of a component, which can later be restored or transferred. The method returns a JsonNode
that represents the serialized state of the component.
Usage
To use the Serialize
method, you need to call it on an instance of a Component
and pass in the appropriate SerializeOptions
. This will return a JsonNode
that contains the serialized data of the component.
Example
// Example of using the Serialize method
var component = new MyComponent();
var options = new GameObject.SerializeOptions();
JsonNode serializedData = component.Serialize(options);
// You can now use serializedData to save or transfer the component's state.