The WorldScale
property represents the scale of the game object in world coordinates. It is a Vector3
value that defines how much the object is scaled along the X, Y, and Z axes in the world space.
The WorldScale
property represents the scale of the game object in world coordinates. It is a Vector3
value that defines how much the object is scaled along the X, Y, and Z axes in the world space.
Use the WorldScale
property to get or set the scale of a game object in the world space. This property is useful when you need to adjust the size of an object relative to the world, rather than its local space.
// Example of setting the WorldScale of a component Component myComponent = new Component(); myComponent.WorldScale = new Vector3(2.0f, 2.0f, 2.0f); // Doubles the size of the object in all directions // Example of getting the WorldScale of a component Vector3 currentScale = myComponent.WorldScale; // Use currentScale for further calculations or logic