Description
The Active
property of a GameObject
indicates whether the game object is currently active in the scene. For a game object to be considered active, it must be enabled, all of its ancestor objects must also be enabled, and it must be part of a scene.
Usage
To check if a GameObject
is active, you can access the Active
property. This property is read-only and returns a bool
value.
Example
// Example of checking if a GameObject is active
GameObject myObject = new GameObject();
if (myObject.Active)
{
// Perform actions if the GameObject is active
// For example, enable certain components or start animations
}
else
{
// Handle the case where the GameObject is not active
// Perhaps log a message or attempt to activate it
}