bool Active { get; set; }

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Description

The Active property of a GameObject indicates whether the game object is currently active in the scene. For a game object to be considered active, it must be enabled, all of its ancestor game objects must also be enabled, and it must be part of a scene.

Usage

To check if a GameObject is active, you can access the Active property. This is a read-only property and cannot be set directly. Instead, you should ensure that the GameObject and all its ancestors are enabled and part of a scene to make it active.

Example

// Example of checking if a GameObject is active
GameObject myObject = new GameObject();

// Check if the GameObject is active
bool isActive = myObject.Active;

if (isActive)
{
    // Perform actions if the GameObject is active
    // ...
}