bool Active { get; set; }

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Description

The Active property of a GameObject indicates whether the game object is currently active in the scene. For a game object to be considered active, it must be enabled, all of its ancestor objects must also be enabled, and it must be part of a scene.

Usage

Use the Active property to check if a GameObject is active in the scene. This can be useful for determining if the object should be rendered or if its components should be updated.

Example

// Example of checking if a GameObject is active
GameObject myObject = new GameObject();

if (myObject.Active)
{
    // Perform actions if the GameObject is active
    // For example, update components or render the object
}
else
{
    // Handle the case where the GameObject is not active
    // Perhaps log a message or skip certain updates
}