Description
The Active
property of a GameObject
indicates whether the game object is currently active in the scene. For a game object to be considered active, it must be enabled, all of its ancestor game objects must also be enabled, and it must be part of a scene.
Usage
To check if a GameObject
is active, you can access the Active
property. This is a read-only property and cannot be set directly. Instead, you should ensure that the GameObject
and all its ancestors are enabled and part of a scene to make it active.
Example
// Example of checking if a GameObject is active
GameObject myObject = new GameObject();
// Check if the GameObject is active
bool isActive = myObject.Active;
if (isActive)
{
// Perform actions if the GameObject is active
// ...
}