Description
The AddSibling
method allows you to add a sibling GameObject
to the current GameObject
. This method is useful when you want to organize GameObjects
in a specific order within the scene hierarchy. You can specify whether the new sibling should be placed before or after the current GameObject
and whether the world position should be maintained.
Usage
To use the AddSibling
method, call it on an instance of a GameObject
. Pass the GameObject
you want to add as a sibling, a boolean indicating whether it should be placed before the current GameObject
, and another boolean indicating whether to keep the world position unchanged.
Example
// Example of using AddSibling
GameObject currentGameObject = new GameObject();
GameObject newSibling = new GameObject();
// Add newSibling as a sibling after the currentGameObject, keeping the world position
currentGameObject.AddSibling(newSibling, before: false, keepWorldPosition: true);