The Children
property of a GameObject
provides access to a list of all child GameObject
instances that are parented to this GameObject
. This property is useful for iterating over or managing the hierarchy of objects within a scene.
The Children
property of a GameObject
provides access to a list of all child GameObject
instances that are parented to this GameObject
. This property is useful for iterating over or managing the hierarchy of objects within a scene.
Use the Children
property to access or manipulate the child objects of a GameObject
. This can be useful for operations such as iterating over all children to apply transformations, enable or disable them, or perform other operations.
// Example of accessing the Children property GameObject parentObject = new GameObject(); List<GameObject> childObjects = parentObject.Children; // Iterate over each child GameObject foreach (GameObject child in childObjects) { // Perform operations on each child child.Enabled = true; // Enable each child }