List<GameObject> Children { get; set; }

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Description

The Children property of a GameObject provides access to a list of all child GameObject instances that are parented to this GameObject. This property is useful for iterating over or managing the hierarchy of objects within a scene.

Usage

Use the Children property to access or manipulate the child objects of a GameObject. This can be useful for operations such as iterating over all children to apply transformations, enable or disable them, or perform other operations.

Example

// Example of accessing the Children property
GameObject parentObject = new GameObject();
List<GameObject> childObjects = parentObject.Children;

// Iterate over each child GameObject
foreach (GameObject child in childObjects)
{
    // Perform operations on each child
    child.Enabled = true; // Enable each child
}