The Children
property of a GameObject
provides access to a list of all child GameObject
instances that are directly parented to this GameObject
. This property is useful for iterating over or managing the hierarchy of objects within a scene.
The Children
property of a GameObject
provides access to a list of all child GameObject
instances that are directly parented to this GameObject
. This property is useful for iterating over or managing the hierarchy of objects within a scene.
Use the Children
property to access or manipulate the child objects of a GameObject
. This property returns a List<GameObject>
, allowing you to perform operations such as adding, removing, or iterating over child objects.
// Example of accessing the Children property GameObject parentObject = new GameObject(); // Add a child GameObject GameObject childObject = new GameObject(); parentObject.Children.Add(childObject); // Iterate over all children foreach (GameObject child in parentObject.Children) { // Perform operations on each child child.Name = "Child of " + parentObject.Name; }