The Clear
method is used to destroy all components and child objects of a GameObject
. This operation effectively resets the GameObject
to a state where it has no additional functionality or hierarchy, leaving it as a bare object in the scene.
The Clear
method is used to destroy all components and child objects of a GameObject
. This operation effectively resets the GameObject
to a state where it has no additional functionality or hierarchy, leaving it as a bare object in the scene.
To use the Clear
method, simply call it on an instance of a GameObject
. This will remove all components and child objects associated with that GameObject
. Be cautious when using this method, as it will permanently remove all components and child objects, which cannot be undone.
// Example of using the Clear method GameObject myObject = new GameObject(); // Add components or child objects to myObject // Clear all components and child objects myObject.Clear(); // At this point, myObject has no components or children.