void Clear()

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Description

The Clear method is used to destroy all components and child objects of the GameObject. This operation effectively resets the GameObject to a clean state, removing any additional functionality or hierarchy it may have had.

Usage

To use the Clear method, simply call it on an instance of a GameObject. This will remove all components and child objects associated with that GameObject. Be cautious when using this method, as it will permanently remove all components and child objects, which cannot be undone.

Example

// Example of using the Clear method
GameObject myGameObject = new GameObject();

// Add some components or child objects to myGameObject
// ...

// Clear all components and child objects
myGameObject.Clear();

// At this point, myGameObject has no components or child objects