The Clear
method is used to destroy all components and child objects of the GameObject
. This operation effectively resets the GameObject
to a clean state, removing any additional functionality or hierarchy it may have had.
The Clear
method is used to destroy all components and child objects of the GameObject
. This operation effectively resets the GameObject
to a clean state, removing any additional functionality or hierarchy it may have had.
To use the Clear
method, simply call it on an instance of a GameObject
. This will remove all components and child objects associated with that GameObject
. Be cautious when using this method, as it will permanently remove all components and child objects, which cannot be undone.
// Example of using the Clear method GameObject myGameObject = new GameObject(); // Add some components or child objects to myGameObject // ... // Clear all components and child objects myGameObject.Clear(); // At this point, myGameObject has no components or child objects