The Clear
method is used to destroy all components and child objects of a GameObject
. This operation effectively resets the GameObject
to a clean state, removing any additional functionality or hierarchy it may have had.
The Clear
method is used to destroy all components and child objects of a GameObject
. This operation effectively resets the GameObject
to a clean state, removing any additional functionality or hierarchy it may have had.
Call this method on a GameObject
instance when you need to remove all its components and child objects. This is useful for cleaning up or resetting a GameObject
without destroying the GameObject
itself.
// Example of using the Clear method GameObject myObject = new GameObject(); // Add some components and child objects to myObject myObject.AddComponent<SomeComponent>(); GameObject childObject = new GameObject(); childObject.SetParent(myObject); // Clear all components and child objects from myObject myObject.Clear(); // At this point, myObject has no components or children.