The Clone
method creates a unique copy of the current GameObject
. This method allows you to duplicate a GameObject
while applying specific configurations defined in the CloneConfig
parameter.
The Clone
method creates a unique copy of the current GameObject
. This method allows you to duplicate a GameObject
while applying specific configurations defined in the CloneConfig
parameter.
To use the Clone
method, call it on an instance of a GameObject
and pass a reference to a CloneConfig
object. The CloneConfig
can specify various options for the cloning process, such as whether to include certain components or modify properties of the cloned object.
// Example of cloning a GameObject with a specific configuration GameObject originalObject = new GameObject(); CloneConfig config = new CloneConfig(); // Configure the CloneConfig as needed GameObject clonedObject = originalObject.Clone(ref config); // The clonedObject is now a unique copy of originalObject with the specified configuration applied.