ComponentList Components { get; set; }

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Description

The Components property provides access to the list of components attached to this GameObject. It allows you to interact with, add, or remove components dynamically at runtime.

Usage

Use the Components property to manage the components of a GameObject. You can iterate over the components, add new ones, or remove existing ones. This property is particularly useful for dynamically modifying the behavior of a GameObject during gameplay.

Example

// Example of accessing components on a GameObject
GameObject myObject = new GameObject();

// Access the components list
ComponentList components = myObject.Components;

// Iterate over components
foreach (var component in components)
{
    // Perform operations with each component
    component.DoSomething();
}

// Add a new component
MyComponent newComponent = myObject.AddComponent<MyComponent>();

// Remove a component
myObject.RemoveComponent<MyComponent>();