DebugOverlaySystem DebugOverlay { get; set; }

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Description

The DebugOverlay property of a GameObject provides access to the DebugOverlaySystem, which allows for the drawing of temporary debug shapes and text within the scene. This can be particularly useful for visualizing data or debugging complex interactions within the game environment.

Usage

To use the DebugOverlay property, you can access it directly from a GameObject instance. This property is not static, so it must be accessed through an instance of GameObject. Once accessed, you can use the methods provided by the DebugOverlaySystem to draw shapes, lines, or text for debugging purposes.

Example

// Example of using DebugOverlay to draw a line
GameObject myObject = new GameObject();
myObject.DebugOverlay.DrawLine(Vector3.Zero, new Vector3(10, 0, 0), Color.Red, 0.1f);