void EditLog( string name, System.Object source )

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Description

The EditLog method is a virtual method of the GameObject class in the Sandbox namespace. It is used to log edits made to a GameObject. However, this method is marked as obsolete and should not be used in new code. Instead, it is recommended to use Scene.Editor.UndoScope or Scene.Editor.AddUndo for managing undo operations in the editor.

Usage

To use the EditLog method, you need to provide a string representing the name of the edit and an object representing the source of the edit. However, since this method is obsolete, it is advised to transition to the recommended alternatives for better support and future compatibility.

Example

// Example usage of the obsolete EditLog method
// Note: This is for demonstration purposes only and should be avoided in new code.

GameObject myObject = new GameObject();
myObject.EditLog("ChangePosition", new { x = 10, y = 20 });

// Recommended alternative
// using (var undo = Scene.Editor.UndoScope("Change Position"))
// {
//     // Perform changes here
//     undo.Commit();
// }