bool Enabled { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Enabled property of a GameObject indicates whether the game object is currently enabled. When a game object is enabled, its components are active and can perform their functions. Conversely, when it is disabled, the game object remains in the scene, but its components do not execute any logic or actions.

Usage

Use the Enabled property to check if a GameObject is active or to enable/disable it programmatically. This can be useful for controlling the behavior of game objects based on game logic or player interactions.

Example

// Example of using the Enabled property
GameObject myObject = new GameObject();

// Check if the GameObject is enabled
if (myObject.Enabled)
{
    // Perform actions if the GameObject is enabled
    // ...
}

// Disable the GameObject
myObject.Enabled = false;

// Enable the GameObject
myObject.Enabled = true;