Description
The Enabled
property of a GameObject
indicates whether the game object is currently enabled. When a game object is enabled, its components are active and can perform their functions. Conversely, when it is disabled, the game object remains in the scene, but its components do not execute any logic or behavior.
Usage
To check if a GameObject
is enabled, simply access the Enabled
property. You can also set this property to enable or disable the game object:
Example
// Example of checking if a GameObject is enabled
GameObject myObject = new GameObject();
// Check if the GameObject is enabled
bool isEnabled = myObject.Enabled;
// Enable the GameObject
myObject.Enabled = true;
// Disable the GameObject
myObject.Enabled = false;