Description
The Enabled
property of a GameObject
indicates whether the game object is currently enabled. When a game object is enabled, its components are active and can perform their functions. If the game object is disabled, it remains in the scene but its components do not tick and are effectively inactive.
Usage
Use the Enabled
property to check if a GameObject
is active or to enable/disable it programmatically. This can be useful for controlling the visibility or functionality of game objects during gameplay.
Example
// Example of toggling the Enabled property
GameObject myObject = new GameObject();
// Check if the GameObject is enabled
if (myObject.Enabled)
{
// Disable the GameObject
myObject.Enabled = false;
}
else
{
// Enable the GameObject
myObject.Enabled = true;
}