GameObjectFlags Flags { get; set; }

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Description

The Flags property of a GameObject in the Sandbox framework represents various state flags associated with the GameObject. These flags can be used to determine or modify the behavior of the GameObject within the scene. The property is of type GameObjectFlags, which is an enumeration that defines different possible states or characteristics that a GameObject can have.

Usage

Use the Flags property to get or set the state flags of a GameObject. This can be useful for checking the current state of the object or for setting specific states that affect how the object behaves in the scene.

Example

// Example of accessing and modifying the Flags property of a GameObject
GameObject myObject = new GameObject();

// Check if a specific flag is set
if ((myObject.Flags & GameObjectFlags.SomeFlag) != 0)
{
    // Do something if the flag is set
}

// Set a specific flag
myObject.Flags |= GameObjectFlags.SomeFlag;

// Clear a specific flag
myObject.Flags &= ~GameObjectFlags.SomeFlag;