The Flags
property of a GameObject
in the Sandbox framework represents various state flags associated with the GameObject
. These flags can be used to determine or modify the behavior of the GameObject
within the scene.
The Flags
property of a GameObject
in the Sandbox framework represents various state flags associated with the GameObject
. These flags can be used to determine or modify the behavior of the GameObject
within the scene.
Use the Flags
property to get or set the state flags of a GameObject
. This property is useful for managing the internal state and behavior of the GameObject
in a more granular way.
// Example of accessing and modifying the Flags property of a GameObject GameObject myObject = new GameObject(); // Access the current flags GameObjectFlags currentFlags = myObject.Flags; // Modify the flags myObject.Flags |= GameObjectFlags.SomeFlag; // Check if a specific flag is set bool isFlagSet = (myObject.Flags & GameObjectFlags.SomeFlag) != 0;