Description
The GetBounds
method of the GameObject
class returns the bounding box (BBox
) of the game object. This method is marked as slow and somewhat inaccurate, so it is advised not to call it every frame. The bounding box is a 3D box that encompasses the game object, providing a way to determine its spatial extent in the scene.
Usage
Use the GetBounds
method when you need to determine the spatial extent of a GameObject
in the scene. Be cautious of its performance implications and avoid calling it frequently, such as in every frame update.
Example
// Example of using GetBounds
GameObject myObject = new GameObject();
BBox bounds = myObject.GetBounds();
// Use the bounds for collision detection, visibility checks, etc.
if (bounds.IsValid)
{
// Perform operations with the bounds
}