Description
The GetBounds
method of the GameObject
class returns the bounding box (BBox
) of the game object. This method is marked as slow and somewhat inaccurate, so it is advised not to call it every frame. The bounding box is a 3D box that encompasses the object, which can be useful for collision detection, visibility checks, or spatial queries.
Usage
To use the GetBounds
method, simply call it on an instance of a GameObject
. Be cautious of its performance implications and avoid using it in performance-critical sections of your code, such as within a game loop that runs every frame.
Example
// Example of using GetBounds
GameObject myObject = new GameObject();
BBox bounds = myObject.GetBounds();
// Use the bounds for spatial queries or other logic
if (bounds.Contains(somePoint))
{
// Do something if the point is within the bounds
}