BBox GetBounds()

book_4_sparkGenerated
code_blocksInput

Description

The GetBounds method of the GameObject class returns the bounding box (BBox) of the game object. This method is marked as slow and somewhat inaccurate, so it is advised not to call it every frame. The bounding box is a 3D box that encompasses the game object, providing a way to determine its spatial extent in the scene.

Usage

Use the GetBounds method when you need to determine the spatial extent of a GameObject in the scene. Be cautious of its performance implications and avoid calling it frequently, such as in every frame update.

Example

// Example of using GetBounds
GameObject myObject = new GameObject();
BBox bounds = myObject.GetBounds();

// Use the bounds for collision detection, visibility checks, etc.
if (bounds.IsValid)
{
    // Perform operations with the bounds
}