BBox GetBounds()

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Description

The GetBounds method of the GameObject class returns the bounding box (BBox) of the game object. This method is marked as slow and somewhat inaccurate, so it is advised not to call it every frame. The bounding box is a 3D box that encompasses the object, which can be useful for collision detection, visibility checks, or spatial queries.

Usage

To use the GetBounds method, simply call it on an instance of a GameObject. Be cautious of its performance implications and avoid using it in performance-critical sections of your code, such as within a game loop that runs every frame.

Example

// Example of using GetBounds
GameObject myObject = new GameObject();
BBox bounds = myObject.GetBounds();

// Use the bounds for spatial queries or other logic
if (bounds.Contains(somePoint))
{
    // Do something if the point is within the bounds
}