IEnumerable<T> GetComponentsInChildren( bool includeDisabled, bool includeSelf )

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Description

The GetComponentsInChildren<T> method retrieves all components of type T from the current GameObject and its descendant GameObjects. This method allows you to specify whether to include components from disabled GameObjects and whether to include the components from the current GameObject itself.

Usage

To use this method, call it on an instance of a GameObject. You can specify the type of components you want to retrieve by using a generic type parameter T. The method takes two boolean parameters:

  • includeDisabled: If set to true, the method will include components from disabled GameObjects.
  • includeSelf: If set to true, the method will include components from the current GameObject itself.

Example

// Example usage of GetComponentsInChildren<T>
GameObject myGameObject = new GameObject();

// Retrieve all components of type MyComponent from myGameObject and its children
var components = myGameObject.GetComponentsInChildren<MyComponent>(includeDisabled: true, includeSelf: true);

foreach (var component in components)
{
    // Perform operations with each component
    component.DoSomething();
}