Description
The GetLocalBounds
method of the GameObject
class returns the local bounding box of the game object. This bounding box is calculated relative to the object's local coordinate system, which means it does not take into account the object's position, rotation, or scale in the world. The method is marked as slow and somewhat inaccurate, so it is advised not to call it every frame.
Usage
Use the GetLocalBounds
method when you need to determine the local space boundaries of a GameObject
. This can be useful for collision detection, visibility checks, or other spatial queries that require knowledge of the object's size and shape in its local space.
Be cautious about performance implications, as this method is not optimized for frequent calls. Consider caching the result if you need to use it repeatedly within a short time frame.
Example
// Example of using GetLocalBounds
GameObject myObject = new GameObject();
BBox localBounds = myObject.GetLocalBounds();
// Use the local bounds for some logic
if (localBounds.Size.x > 1.0f)
{
// Do something if the object's width is greater than 1 unit
}