The GetNextSibling
method retrieves the next sibling GameObject
in the hierarchy. A sibling is another GameObject
that shares the same parent. This method can be used to navigate through the hierarchy of GameObject
s.
The GetNextSibling
method retrieves the next sibling GameObject
in the hierarchy. A sibling is another GameObject
that shares the same parent. This method can be used to navigate through the hierarchy of GameObject
s.
To use the GetNextSibling
method, call it on an instance of a GameObject
. You can specify whether to include only enabled GameObject
s by passing a boolean parameter:
true
: Only enabled siblings will be considered.false
: All siblings, regardless of their enabled state, will be considered.// Example usage of GetNextSibling GameObject currentObject = ...; // Assume this is your current GameObject bool enabledOnly = true; // Set to true if you want only enabled siblings GameObject nextSibling = currentObject.GetNextSibling(enabledOnly); if (nextSibling != null) { // Do something with the next sibling nextSibling.Name = "NextSiblingObject"; }