Description
The HasGizmoHandle
property of a GameObject
indicates whether the object has a gizmo handle associated with it. Gizmo handles are typically used in editor environments to allow users to manipulate objects visually, such as moving, rotating, or scaling them directly in the scene view.
Usage
Use the HasGizmoHandle
property to check if a GameObject
has a gizmo handle. This can be useful for determining if the object can be manipulated using editor tools.
Example
// Example of checking if a GameObject has a gizmo handle
GameObject myObject = new GameObject();
if (myObject.HasGizmoHandle)
{
// Perform operations knowing the object has a gizmo handle
// For example, enable additional editor controls
EnableEditorControls(myObject);
}
else
{
// Handle the case where the object does not have a gizmo handle
DisableEditorControls(myObject);
}